Koa'ki Meiru Deck Breakdown

Cards Usage Statistic

Main Deck

Koa'ki Meiru Guardian
Koa'ki Meiru Guardian
Koa'ki Meiru Guardian
EARTH 4
Koa'ki Meiru Guardian
  • ATK:

  • 1900

  • DEF:

  • 1200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Dimensional Barrier
      Dimensional Barrier
      Dimensional Barrier
      Trap Normal
      Dimensional Barrier

        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

        Infinite Impermanence
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          Apollousa, Bow of the Goddess
          Apollousa, Bow of the Goddess
          Apollousa, Bow of the Goddess
          WIND
          Apollousa, Bow of the Goddess
          • ATK:

          • -1

          • LINK-4

          Link Arrow:

          Top

          Bottom-Left

          Bottom

          Bottom-Right


          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

          Abyss Dweller
          Abyss Dweller
          Abyss Dweller
          WATER
          Abyss Dweller
          • ATK:

          • 1700

          • DEF:

          • 1400


          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

          Main: 55 Extra: 15

          1 cardCard Trooper 1 cardCard Trooper
          Card Trooper
          EARTH 3
          Card Trooper
          • ATK:

          • 400

          • DEF:

          • 400


          Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


          1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
          Gorz the Emissary of Darkness
          DARK 7
          Gorz the Emissary of Darkness
          • ATK:

          • 2700

          • DEF:

          • 2500


          When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


          2 cardKoa'ki Meiru Drago 2 cardKoa'ki Meiru Drago
          Koa'ki Meiru Drago
          WIND 4
          Koa'ki Meiru Drago
          • ATK:

          • 1900

          • DEF:

          • 1600


          During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.


          1 cardPrime Material Dragon 1 cardPrime Material Dragon
          Prime Material Dragon
          LIGHT 6
          Prime Material Dragon
          • ATK:

          • 2400

          • DEF:

          • 2000


          Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


          3 cardRed-Eyes Darkness Metal Dragon
          3 cardRed-Eyes Darkness Metal Dragon
          Red-Eyes Darkness Metal Dragon
          DARK 10
          Red-Eyes Darkness Metal Dragon
          • ATK:

          • 2800

          • DEF:

          • 2400


          You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


          1 cardTragoedia 1 cardTragoedia
          Tragoedia
          DARK 10
          Tragoedia
          • ATK:

          • -1

          • DEF:

          • -1


          When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


          1 cardVortex Trooper 1 cardVortex Trooper
          Vortex Trooper
          WIND 3
          Vortex Trooper
          • ATK:

          • 0

          • DEF:

          • 600


          When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.


          3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
          Blue-Eyes White Dragon
          LIGHT 8
          Blue-Eyes White Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


          1 cardFlamvell Guard 1 cardFlamvell Guard
          Flamvell Guard
          FIRE 1
          Flamvell Guard
          • ATK:

          • 100

          • DEF:

          • 2000


          A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


          3 cardDebris Dragon 3 cardDebris Dragon
          Debris Dragon
          WIND 4
          Debris Dragon
          • ATK:

          • 1000

          • DEF:

          • 2000


          When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.


          3 cardThe White Stone of Legend 3 cardThe White Stone of Legend
          The White Stone of Legend
          LIGHT 1
          The White Stone of Legend
          • ATK:

          • 300

          • DEF:

          • 250


          If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


          1 cardCard Destruction
          1 cardCard Destruction
          Card Destruction
          Spell Normal
          Card Destruction

            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


            3 cardCards of Consonance 3 cardCards of Consonance
            Cards of Consonance
            Spell Normal
            Cards of Consonance

              Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


              1 cardFuture Fusion 1 cardFuture Fusion
              Future Fusion
              Spell Continuous
              Future Fusion

                During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


                1 cardGiant Trunade
                1 cardGiant Trunade
                Giant Trunade
                Spell Normal
                Giant Trunade

                  Return all Spell and Trap Cards on the field to the hand.


                  1 cardHeavy Storm
                  1 cardHeavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.


                    2 cardInstant Fusion
                    2 cardInstant Fusion
                    Instant Fusion
                    Spell Normal
                    Instant Fusion

                      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                      2 cardLightning Vortex
                      2 cardLightning Vortex
                      Lightning Vortex
                      Spell Normal
                      Lightning Vortex

                        Discard 1 card; destroy all face-up monsters your opponent controls.


                        2 cardMagical Stone Excavation 2 cardMagical Stone Excavation
                        Magical Stone Excavation
                        Spell Normal
                        Magical Stone Excavation

                          Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                          1 cardPot of Avarice 1 cardPot of Avarice
                          Pot of Avarice
                          Spell Normal
                          Pot of Avarice

                            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                            Tag(s):

                            3 cardSuper Rejuvenation 3 cardSuper Rejuvenation
                            Super Rejuvenation
                            Spell Quick
                            Super Rejuvenation

                              During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.


                              3 cardTrade-In 3 cardTrade-In
                              Trade-In
                              Spell Normal
                              Trade-In

                                Discard 1 Level 8 monster; draw 2 cards.


                                3 cardUpstart Goblin
                                3 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.


                                  3 cardMask of Restrict 3 cardMask of Restrict
                                  Mask of Restrict
                                  Trap Continuous
                                  Mask of Restrict

                                    Neither player can Tribute cards.


                                    1 cardMirror Force
                                    1 cardMirror Force
                                    Mirror Force
                                    Trap Normal
                                    Mirror Force

                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                      3 cardReckless Greed
                                      3 cardReckless Greed
                                      Reckless Greed
                                      Trap Normal
                                      Reckless Greed

                                        Draw 2 cards and skip your next 2 Draw Phases.


                                        2 cardRoyal Decree 2 cardRoyal Decree
                                        Royal Decree
                                        Trap Continuous
                                        Royal Decree

                                          Negate all other Trap effects on the field.


                                          1 cardTorrential Tribute
                                          1 cardTorrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            2 cardTrap Stun 2 cardTrap Stun
                                            Trap Stun
                                            Trap Normal
                                            Trap Stun

                                              Negate all other Trap effects on the field this turn.


                                              1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                              Darkfire Dragon
                                              DARK 4
                                              Darkfire Dragon
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 1250


                                              "Firegrass" + "Petit Dragon"


                                              1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                              Dragoness the Wicked Knight
                                              WIND 3
                                              Dragoness the Wicked Knight
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 900


                                              "Armaill" + "One-Eyed Shield Dragon"


                                              1 cardElemental HERO Mariner 1 cardElemental HERO Mariner
                                              Elemental HERO Mariner
                                              WATER 5
                                              Elemental HERO Mariner
                                              • ATK:

                                              • 1400

                                              • DEF:

                                              • 1000


                                              "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                                              1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                              Five-Headed Dragon
                                              DARK 12
                                              Five-Headed Dragon
                                              • ATK:

                                              • 5000

                                              • DEF:

                                              • 5000


                                              5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                              1 cardOjama Knight 1 cardOjama Knight
                                              Ojama Knight
                                              LIGHT 5
                                              Ojama Knight
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2500


                                              1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                              1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                              Ally of Justice Catastor
                                              DARK 5
                                              Ally of Justice Catastor
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1200


                                              1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                              1 cardAncient Fairy Dragon
                                              1 cardAncient Fairy Dragon
                                              Ancient Fairy Dragon
                                              LIGHT 7
                                              Ancient Fairy Dragon
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 3000


                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                              1 cardArmory Arm 1 cardArmory Arm
                                              Armory Arm
                                              LIGHT 4
                                              Armory Arm
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1200


                                              1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                              1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                              Black Rose Dragon
                                              FIRE 7
                                              Black Rose Dragon
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1800


                                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                              1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                              Brionac, Dragon of the Ice Barrier
                                              WATER 6
                                              Brionac, Dragon of the Ice Barrier
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1400


                                              1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                              1 cardDark End Dragon 1 cardDark End Dragon
                                              Dark End Dragon
                                              DARK 8
                                              Dark End Dragon
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                              1 cardGoyo Guardian 1 cardGoyo Guardian
                                              Goyo Guardian
                                              EARTH 6
                                              Goyo Guardian
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2000


                                              1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                              1 cardIron Chain Dragon 1 cardIron Chain Dragon
                                              Iron Chain Dragon
                                              EARTH 6
                                              Iron Chain Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1300


                                              1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.


                                              1 cardStardust Dragon 1 cardStardust Dragon
                                              Stardust Dragon
                                              WIND 8
                                              Stardust Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                              1 cardTrident Dragion 1 cardTrident Dragion
                                              Trident Dragion
                                              FIRE 10
                                              Trident Dragion
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2800


                                              1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.



                                              KOA'KI MEIRU Decks in TCG








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